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TechTip: C# for RPGers: Making Stuff Happen, Part 2 – More Flow Control Structures

(Rafael Victória-Pereira) If you read the previous TechTip of this series, you already know that the IF statement in C# is similar to its RPG counterpart. It’s true that there are differences, but in general they’re pretty much alike. Even though I didn’t mention it in the previous TechTip, you can

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